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C. Alan Payne
(954) 557-3092
calanpayne@hotmail.com

Level Design

UT2004

I've always believed it's important to keep the fun factor in mind when designing a level. In other words, each level should have a 'point', or an objective. Don't build a level just for the heck of it; build a level to fulfill a purpose. This has always been my philosophy towards level design.

View My Levels
DM - BLOOD AUDITORIUM DM - LIVING LOBBY
Dungeon of Kings Peak